For those who came in late, Star Citizen is an in-development multiplayer space trading and combat simulator developed and published by Cloud Imperium Games for Microsoft Windows. CNMN Collection After waiting nearly eight years and counting for Star Citizen, we here at Ars can't wait for this exciting new development to "drastically change how [we] follow the development progress." given over $306 million to the game's development, regularly updated but very incomplete alpha version, Star Citizen creator calls “bulls**t” on feature creep and overambition. Not pictured: the giant pool table. This latest saga started in March, when developer Roberts Space Industries admitted in a forum post that its current public roadmap for Squadron 42 development was "not reflecting [the] progress" that was being made on the game. 2. So RSI promised to go to take time out of its business schedule not creating a came to come up with a more workable roadmap. Like any good game development office. - Jul 30, 2020 4:31 pm UTC. At left are Musashi Industrial Freelancers; at right is one of the 300-series fighters. Your California Privacy Rights | Do Not Sell My Personal Information Show a rough mockup of the proposed new Roadmap To experience this #content, you will need to enable targeting cookies. The way things stand, I wouldn’t hold my breath on that holding out. Some Star Citizen community members have been asking what happened to the promised roadmap overhaul. Read our affiliate link policy. Cloud Imperium initially envisioned it coming out in 2016 – but here we are, four years of release date pushbacks later, with no sign of a launch anytime soon.
This prompted a new statement from CIG, explaining that while the revised roadmap is still very much in the works, tracking its release will itself require a whole new roadmap (thanks, Kotaku). "Over time, we’ve found that the roadmap as presented does not and cannot accurately represent development on a AAA chapter-based, story-driven game like SQ42.