Fixed SpecularPower from complex particle lights used for fire lights too. Changed CausticAmount for underwater to weather dependent. Thanks for donations from David Todd, Jake Osceola and Michael Hopkin. © Valve Corporation. Updated ENBSeries 0.439 for TES Skyrim without version change. Added BloomSize variable to enbbloom.fx and enbeffect.fx shaders. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here. I'm running Skyrim on a i5-3570k @4.2 Ghz, 2GB 670, 8GB RAM and an SSD. Fixed bug with not working tempInfo2 variable in shaders. Changed CausticAmount for underwater to weather dependent. Published ENBSeries 0.439 for TES Skyrim. If people don't value my time and effort, then mod never be finished. Thanks to people who supported me, maybe one day i'll give what you waited for, but seems this not gonna happen any soon. Blue shift parameters ignored in it. Updated ENBSeries 0.444 for TES Skyrim without version change. I use reshade RudyEnb with COT, 2k mods, and gameplay mods. Added subsurface scattering effect, when enabled it replace game one. Published ENBSeries 0.442 for Witcher 3 Patreon Early Access. Updated ENBSeries 0.439 for TES Skyrim without version change. Updated ENBSeries 0.444 for TES Skyrim without version change. high i don't think, but medium could run...but i'm not totaly sure. Added clouds shadow to lighting and specular of water with new parameter for this. In the last updates also implemented DisableFakeLights, forgot to mention this, so if you see characters looks darker, you may disable this parameter in enblocal.ini. Updated enbbloom.fx shader to higher quality version with tweakable parameters. GTA V All rights reserved. Added multipass support for enbeffect.fx shader. Published ENBSeries 0.447 for GTA 5 Patreon Early Access. Posted some pics in my Profile if you want a reference to what it looks like with that ENB. Added multiple passes support to enbeffect.fx shader. Added water displacement for missing shader, added displacement amount parameter for water. Fixed detailed shadows for one type of light from ELFX mod. Decreased shaders compilation time when press "apply changes" button. Updated ENBSeries 0.444 for TES Skyrim without version change. Updated ENBSeries 0.437 for TES Skyrim SE without version change. Dragon's Dogma, Updated ENBSeries 0.440 for TES Skyrim SE without version change. I can't reproduce that, so can't fix compatibility. Generally, you would want a nice i5. Published ENBSeries 0.437 for TES Skyrim SE. Fixed crash when ambient occlusion disabled. This is at 1080p. Updated ENBSeries 0.447 for GTA 5. ENBSeries for GTA 5 is removed from early access for Patreon supporters because it was stolen and shared. Español - Latinoamérica (Spanish - Latin America), http://forums.nexusmods.com/index.php?/topic/1036419-skyrim-enb-mods-4-realvision-enb-performance/. Added SpecularPower parameter to complex particle and fire lights. Removed sky from reflection as it looks like bug for some objects. Now this is what I call art i5-4590 GTX 970 Mini (4GB VRAM is the standard for 970's and R9 290 (X)'s, great for modding) 8GB RAM 500GB 840 EVO SSD CM Elite 110 500W EVGA 80+ PSU ASRock H97M-ITX

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+ How we made $200K with 4M downloads.

How we made $200K with 4M downloads.