on May 5, 2000 at 9:42AM PDT. RETURN TO KRONDOR envelops you in a world of strange creatures, desperate characters and the magic arts. Combat is always to the death (apparently there's no such thing as a well-advised retreat among the bloodthirsty Krondorians) and, with some notable exceptions, usually occurs in a relatively confined area. Return to Krondor's graphics and well-written storyline constantly made the game a delight to watch, even though I frequently desired more interactive gameplay.

Pour recevoir de l’aide technique sur le jeu, veuillez contacter notre support. 2010: The game is updated for compatibility with modern systems and rereleased on Good Old Games on March 4. The game uses a tactical turn-based RPG combat system, 16 bit colour, with real time lighting, and an original soundtrack by Voice of the Arts. With Earl Boen, Edita Brychta, John Carroll Lynch, Jamie Cronin. Although there are a few difficulty settings and the option to make mages more or less effective at spell-casting, these alternatives are unlikely to significantly prolong the game's replayability. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. The game was updated for compatibility with modern systems and re-released on GOG.com on March 4, 2010. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game. Unfortunately, Return fails to live up to the standard set by Betrayal. It is the third part of his Riftwar Legacy trilogy; the first part of which was a novelization of Betrayal at Krondor entitled Krondor: The Betrayal. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Christmas season. Tout ceci en mélangeant un amour sans limite pour les jeux-vidéo, un soin maximal pour nos clients et la volonté que ce que vous achetez vous appartienne vraiment. A band of ruthless pirates - in the employ of Sidi, a shadowy, half-mad sorcerer - attempt to seize the Tear from the Ishapian treasure ship; but in the process, they sink the ship accidentally, sending the Tear to the bottom of the Bitter Sea. After an incredible series of twists and turns during development, the official sequel to one of the most popular role-playing games ever, 1993's Betrayal at Krondor, has finally arrived. There are six schools of magic (four for mages, two for priests), and spells cast during combat exhibit suitably colorful and otherwise impressive effects. Re-enter the complex and compelling kingdom of Midkemia in this sequel to the best selling RPG, Betrayal at Krondor. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Christmas season. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. While the computer graphics of the game is now visually outdated by games like the plotwise very similar Baldur's Gate: Dark Alliance II, the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. The handful of available subquests are all interesting and do an excellent job at drawing you deeper into Krondor's world, and the main storyline is consistently compelling. © 2020 CBS Interactive Inc. All rights reserved. GUN, Call of Duty, Call of Duty: United Offensive, Call of Duty 2, Vampire®: The Masquerade - Bloodlines™, Geometry Wars: Retro Evolved, Call of Duty 4: Modern Warfare, Call of Duty: World at War, Prototype™, 3D Ultra Mini Golf Adventures, Timeshift, Space Quest™ Collection, Aces of The Galaxy, Call of Duty®: Modern Warfare® 2, Singularity, Call of Duty: Black Ops (ROW), Call of Duty: Modern Warfare 3 (ROW), Prototype 2, Call of Duty® - Black Ops II, Call of Duty: Ghosts - Gold Edition, Geometry Wars™ 3: Dimensions Evolved, King's Quest - Chapter 2, King's Quest - Chapter 3, King's Quest - Chapter 4, King's Quest - Chapter 5, Police Quest Collection, Gabriel Knight - Sins of the Fathers, Call of Duty®: Black Ops III - Zombies Chronicles Edition, Gabriel Knight 2: The Beast Within, Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, Arcanum, Phantasmagoria 2, Phantasmagoria, Quest for Glory Collection, Caesar 3, Caesar 4, Call of Duty: Infinite Warfare, Betrayal Collection, Vampire: The Masquerade - Redemption, Police Quest - SWAT, SWAT 3: Tactical Game of the Year Edition, Pharaoh + Cleopatra, Return to Krondor, Zeus + Poseidon, Spycraft: The Great Game, Zork Anthology, Zork: Grand Inquisitor, Zork Nemesis: The Forbidden Lands, Call to Power II, Return to Zork, Police Quest - SWAT 2, Call of Duty: Modern Warfare Remastered, Call of Duty: WWII (RoW). "[8], Reviewing the game for PC Games, Barry Brenesal wrote, "Though Return doesn't retain the innovations of its predecessor, the newer game remains good fun, with attractive visuals, a solid plot, and an excellent combat system. The initial release of the game had DirectSound and other DirectX problems with some fairly standard hardware, but they've already been addressed by a patch that was quickly released by PyroTechnix. 7th Level purchased the license for the game in 1995[4] and renamed it Return to Krondor. Just like I did.

Return to Krondor is a vastly different game from its award-winning predecessor. [1] Pyrotechnix was sold to Sierra On-line in 1997. Your efforts to recover the Tear inadvertently draw you and your group into a violent, three-sided battle over the relic.
Sign in to add this item to your wishlist, follow it, or mark it as not interested. Still, even if you want to stop and savor the game's surroundings, your ancillary activities are primarily limited to opening doors in Krondor to encounter random human enemies or, in the sole chapter set in the not-so-vast wilderness, hopping along from territory to territory looking for random, mostly human, enemies to engage.

Ça ne change pas grand chose, mais on est obligé de vous dire qu'on utilise des cookies. There is always a color-coded circle beneath the active character or enemy in combat, allowing you to instantly determine the relative health and spell points of that character or enemy.

Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking.

While Betrayal at Krondor was primarily a first-person-perspective game, Return to Krondor opts for a stylish, but occasionally disorienting, variety of third-person perspectives. "[12], The reviewer from the online second volume of Pyramid stated that "I've eagerly awaited the sequel, Return to Krondor, since the moment I heard it was in development. Your quest leads you from the dizzying heights of Krondor's Palace, through the twisting tunnels of the sewers beneath the city, and into the haunted depths of a temple dedicated to an evil as ancient as the gods themselves. Website of Neal Hallford, original writer and designer on "Return to Krondor", https://midkemia.fandom.com/wiki/Return_to_Krondor?oldid=10226, 1994: Dynamix, at this time a division of Sierra On-line, reorganizes their staff and cancels a planned sequel to. Scripted cutscenes are plentiful and do an excellent job of keeping you immersed in the gaming world while advancing the plot and further developing the personalities of characters in the game. Animated Violence, Includes 53 items: GOG.com est une plateforme de distribution numérique – une boutique en ligne avec une sélection de jeux triés sur le volet, un client optionnel vous offrant une liberté de choix complète et une communauté vivante composée de gamers. [1] It was published in November. It was re-released on GOG.com in 2010 and again for Steam in 2016. Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds. He noted that it features "some of the juiciest turn-based battles ever to grace a role-playing game. The fate of Krondor is in your hands. Almost all of the conversations in the game are voice-acted, and generally the acting is excellent, certainly more professional in quality than you typically see in an adventure or role-playing game. Deep down in the recycling bin of role-playing games there's a copy of Return To Krondor, Sierra's follow-up to Betrayal Of Krondor, based on the books by fantasy writer Raymond E. Feist. You are fortunate that several shops remain open day and night to sell and buy things. 1998: Pyrotechnix completes the game. However, she believed that it has "a good combat system, a fair story (for what there is of one), and a definite fun factor. Si vous souhaitez discuter des nouveautés, du prix ou de la communauté en général, vous pouvez le faire sur le forum. The lack of inhuman monsters in Return to Krondor is actually one of the game's strengths, as it does a remarkable job of giving you a sense of empathy with your character as you encounter each mysterious new monster. Unlike Betrayal at Krondor, combat does not occur on a separate "grid-like" combat screen. It is the story of Bear, ruthless mercenary in pursuit of the Tear of the Gods, a holy artifact of immense power. All rights reserved.

Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game. There are also a number of video cutscenes sprinkled throughout the game, and they do an equally proficient job of rewarding you for your achievements while maintaining a consistent style of presentation. Midkemia Wiki is a FANDOM Books Community. If you're the patient type and are prepared to put the hours in, though, you may just warm to it. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game. Return to Krondor is certainly not a massive and open-ended role-playing game set in an expansive gaming world. Votre note devrait uniquement se baser sur votre expérience de jeu. Return to Krondor, like Betrayal at Krondor, is set in author Raymond E. Feist's swords-and-sorcery world of Midkemia.
Toutes les marques commerciales et marques déposées sont la propriété de leurs propriétaires respectifs. The story takes place several years after the events in Betrayal.


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+ How we made $200K with 4M downloads.

How we made $200K with 4M downloads.