We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. Also, remember DX12 does not officially support fullscreen, so while you can set it to such, expect crashes. Ampere is worse than Fermi, change my mind. Red Dead Redemption 2 is finally here on PC, and it has a ton of graphics settings to play with. You can tweak just about every aspect of Red Dead Redemption 2's visuals in order to find just the right settings for your rig. If your game on the Epic Games launcher, open up the Epic Games launcher. If you modify those options individually, the Water Quality setting will read Custom. If you set individual options first and then use this slider, it may undo or override any alterations you made. Great - Tom's determines the RX570 as the best budget card - and it's nowhere to be found on an article that tests a high profile game on "every card". SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, you’ll need to sacrifice other settings to hit 60 frames with it). TAA and FXAA will cause the game to look blurry, but MSAA will eat it entirely. Thank you for signing up to Tom's Hardware. The point of this set up is to provide the best median between graphics and performance for the game. Red Dead Redemption 2 was not truly designed for sub-720p resolutions, and with the AA enabled the world becomes a bit of a difficult to read blur. Going down can free up frames, and going up will consume them: this bar is only in fractions and not whole percentages (though, it will show the percentage in decimals). My dyslexic ass set it to High and Far to Medium. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. You probably don't want to go to a full 4k (4096 x 2160) with a GTX 1080 card. Here we have some slider comparisons showing our choice of Optimised graphics settings versus Red Dead Redemption 2 with its visual sliders turned up to the max. Setting this to High looks no different to Ultra, and saves four to five frames. This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. It is best to use this slider first before changing individual settings. There is no error about 17fps, i will write it again since you guys seem to have gone on the defensive. This is awesome! This setting determines which rendering API the game will use. This optimised settings list is pure gold to me. Don’t be me. Below I’ll list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. xAutobot Medium TAA + FXAA On causes UI flickering for some people (myself included), so if you have that, just turn FXAA off, the game doesn't look worse actually. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. Leave this setting on Ultra as it offers no real performance hit. I’m holding out till I get a 3080 or 6800XT to play it, just so I could hopefully see north of 50fps at decent settings. A GTX 1080 gets you an important increase in visual fidelity and 60 fps at 1440p, but it is not powerful enough for 4K play. Adjusting this option will change the Volumetrics Quality option above to Custom. At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. So consider going to 4K in Red Dead Redemption 2, only if you have one of the more powerful current gen cards. Safe to keep around High-Ultra for mid-range cards. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. It’s an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. Higher levels increase the complexity and shading of distant geometry. Have you looked how beautiful it is tho...it's not trash optimization it's just the most advanced best looking open world modern game there is...it's huge and gorgeous...and demanding. This slider offers a way to set image quality without fussing over each individual toggle. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. We highly recommend enabling this setting as it increases immersion and is one of the bigger upgrades over the console version. Posted in Cases and Power Supplies, By ... i downloaded the game and ran it on ultra settings and im getting … At higher resolutions (1440p and above) the visuals remain sharp and we recommend using High, though going to Low can help you reclaim a frame or two of performance. People really forget how demanding msaa is huh? Using an RTX 2080 … Below I’ll list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. Alright lads lets gather around and accept the fact that we are all in denial here.

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+ How we made $200K with 4M downloads.

How we made $200K with 4M downloads.