EmptyEpsilon places you in the roles of a spaceship's bridge officers, like those seen in Star Trek. Nebula():setPosition(-34000, -700) Nebula():setPosition(-34000, -700) Next, add these lines to add three more stations: SpaceStation():setTemplate("Medium Station"):setFaction("Human Navy"):setPosition(-25200, 32200) A Game Master can modify scenarios on the fly by adding and removing AI-operated ships and stations, changing their configurations, placing space hazards, and communicating with player ships, all making for a more interesting and customized experience for players. if distance(player, transport_RT4) < 5000 then Not that pretty. March 2019 There are some very nice mechanics for scanning and hacking enemy ships already present in the Empty Epsilon software, and it is possible to fly different ships within the same scenario, which makes it possible for the main ship to have fighters that can communicate with each other to target enemies and to execute maneuvers. Just curious to see how easy it would be to relearn. You can report issues on github at https://github.com/daid/EmptyEpsilon/issues. We went through a couple of existing software solutions that could immerse the players into life on a bridge of a starship, and played around with the idea of creating our own bridge simulation software. exuari_RT4_guard2 = CpuShip():setTemplate("Adder MK5"):setFaction("Exuari"):setPosition(3950, 31250):setRotation(180) for asteroid_counter=1,50 do Nebula():setPosition(-28600,-21900) Nebula():setPosition(-43300, 2200) But an escape pod is ejected from the ship. What does this mean? That's it! One big screen (large monitor, TV, or projector). The Relay officer can also link a probe's sensors to the Science station, which lets the Science officer scan ships within the probe's sensor range even if the probe is beyond the ship's long-range scanners. return math.sqrt(xd * xd + yd * yd) CpuShip():setTemplate("Starhammer II"):setFaction("Exuari"):setPosition(-44000, -14000):orderDefendTarget(enemy_station) if mission_state == 1 then July 2018 SpaceStation():setTemplate("Large Station"):setFaction("Exuari"):setPosition(-45600, -15800):setCallSign("Omega") Nebula():setPosition(-34000, -700) The scenario name and description displayed in the game are set by the -- Name: and -- Description: lines at the beginning of the scenario file. --Random nebulae in the system they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. While Windows Notepad can work, I highly recommend something more advanced. We lost contact with our transport RT-4, who was transporting a diplomat from our research station to Orion-X. First, let's fill it with some stations, and then add some nebulae and asteroids. -- Init is run when the scenario is started. --Random nebulae in the system Artemis Spaceship Bridge Simulator was the inspiration for EmptyEpsilon. enemy_station = SpaceStation():setTemplate("Large Station"):setFaction("Exuari") The isValid() function checks an object and returns a value of either true or false: true if the object exists, false if it doesn't. We regularly check this forum, and post updates and battle logs of our space adventures. player:setPosition(22400, 18200):setCallSign("Epsilon"). Waypoints: The Relay officer can set waypoints around the sector. local xd, yd = (x1 - x2), (y1 - y2) By default, friendly ships have a basic comms script (comms_ship.lua in the scripts folder) that responds to player hails and takes basic orders. There are also 3 special screens designed for crews of 3-4 officers: Tactical, Engineering+, and Operations. Discussion for the Open Source bridge Sim EmptyEpsilon http://daid.github.io/EmptyEpsilon if not enemy_station:isValid() then At the end of the init function, send a transmission to the player by using the sendCommsMessage() function. While docked, the ship can't engage its engines or fire weapons, but its energy recharges faster, repairs take less time, the ship's supply of probes is replenished, and the Relay officer can request missile weapon rearmament. SpaceStation():setTemplate("Small Station"):setFaction("Independent"):setPosition(9100,-35400):setCallSign("Refugee-X"). PlayerSpaceship():setFaction("Human Navy"):setShipTemplate("Atlantis"):setPosition(22400, 16200). Mission progression doesn't have to be as linear as in this example, and you could create branching plotlines or randomized conditions. We really enjoyed playing Artemis with a bunch of friends, but I quickly ran into a few shortcomings and things we did not like that much. The final part of the filename is for reference only. November 2018 A system's change in temperature is indicated by white arrows in the temperature column. You can always update your selection by clicking Cookie Preferences at the bottom of the page. research_station:setPosition(23500, 16100):setCallSign("Research-1") There are a lot of novelty commands here, but overall to help you get started on the server. Scanning: You can scan ships to get more information about them. mission_state = 4 Nebula():setPosition( -8000,-38300) --Nebulae that hide the enemy station. The Captain relies on their trusty crew to report information and follow orders. All rights reserved. for asteroid_counter=1,50 do The Weapons officer can choose to lock the tube's aim onto a target or click the Lock button to the top right of the radar to manually angle a shot. Nebula():setPosition(-39500, 18700) We can change these through the scenario scripts. 203 views 3 comments 0 points Most recent by Interesting John May 26. Mine() -- A simple mine causes a 1U-radius explosion when a ship comes too close. SpaceStation():setTemplate("Small Station"):setFaction("Human Navy"):setPosition(23500, 16100):setCallSign("Research-1") You need to use the same version number for all users or else the game will not work correctly. The biggest issue we encountered was when you added a lot of ships into the same scenario, it started to slow down and eventually became impossible to play. It's fully open source, so it can be modified in any way people wish. end The vertical slider rapidly increases the ship's forward speed above its maximum cruising speed, but generates lots of heat in the impulse engines and consumes energy quickly. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Tag confusing pages with doc-needs-help | Tags are associated to your profile if you are logged in. We will address all of these elements in our blog, starting with the third, as it is also the one we needed to start planning very early on. main_station:setPosition(-25200, 32200):setCallSign("Orion-5") research_station:setPosition(23500, 16100):setCallSign("Research-1") The enemy station is called Omega, as it's big. It looks like you're new here. research_station:sendCommsMessage(player, [[The diplomat is safely picked up! Please investigate and recover the diplomat if possible!]]). Have these changed Maths. transport_RT4:orderIdle():setCallSign("RT-4"):setCommsScript("") Therefore the config fields can be string, char, numbers, boolean, arrays and objects. Nebula():setPosition( 24000,-30700) This adds another friendly station in sector G3 (25.2U left and 32.2U down from the starting point), a large enemy Exuari station in sector E2 (45.6U left and 15.8U up from the starting point), and a small neutral station in sector D5 (9.1U right and 35.4U up from the starting point). The same goes for the captains view.

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+ How we made $200K with 4M downloads.

How we made $200K with 4M downloads.